/*
 * This file is part of aion-unique <aion-unique.com>.
 *
 *  aion-unique is free software: you can redistribute it and/or modify
 *  it under the terms of the GNU General Public License as published by
 *  the Free Software Foundation, either version 3 of the License, or
 *  (at your option) any later version.
 *
 *  aion-unique is distributed in the hope that it will be useful,
 *  but WITHOUT ANY WARRANTY; without even the implied warranty of
 *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 *  GNU General Public License for more details.
 *
 *  You should have received a copy of the GNU General Public License
 *  along with aion-unique.  If not, see <http://www.gnu.org/licenses/>.
 */
package com.aionemu.gameserver.skillengine.condition;

import java.util.List;

import javax.xml.bind.annotation.XmlAccessType;
import javax.xml.bind.annotation.XmlAccessorType;
import javax.xml.bind.annotation.XmlElement;
import javax.xml.bind.annotation.XmlElements;
import javax.xml.bind.annotation.XmlType;

import com.aionemu.gameserver.model.gameobjects.stats.Stat;
import com.aionemu.gameserver.skillengine.model.Skill;

/**
 * @author ATracer 
 */
@XmlAccessorType(XmlAccessType.FIELD)
@XmlType(name = "Conditions", propOrder =
{ "conditions" })
public class Conditions
{
	@XmlElements(
	{
			@XmlElement(name = "target", type = TargetCondition.class),
			@XmlElement(name = "mp", type = MpCondition.class),
			@XmlElement(name = "hp", type = HpCondition.class),
			@XmlElement(name = "dp", type = DpCondition.class),
			@XmlElement(name = "fly", type = FlyCondition.class),
			@XmlElement(name = "weapon", type = WeaponCondition.class),
			@XmlElement(name = "arrowcheck", type = ArrowCheckCondition.class) })
	protected List<Condition>	conditions;

	public boolean verify(Skill env)
	{
		if (conditions == null)
			return true;
		for (Condition condition: conditions)
		{
			if (!condition.verify(env))
				return false;
		}
		return true;
	}
	
	public boolean verify(Stat env)
	{
		if (conditions == null)
			return true;
		for (Condition condition: conditions)
		{
			if (!condition.verify(env))
				return false;
		}
		return true;
	}

}
